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There are, of course, units that can resurrect each other inside or out of battle. If one of your units gets hit by both in a single turn, they’re gone, without any way to prevent it.
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Some do damage that cuts through to your back line. It’s tiny, but filled with enemies that can annihilate your team by pure chance. More than that, though, my problem is with the starting dungeon. I mean that and dozens more hours collecting tips, tricks, and minutiae not explained within the games themselves - from GameFAQs forums and Reddit posts. I don’t just mean my experience from the past games. I came into this title with a lot of those details. Nexus only gives you one to two sentences vaguely describing each character’s role… And that’s before you throw subclasses into the mix. You need to know how important TP is, how enemy aggression and attack ranges work, and what skills the Sovereign has access to at level one. That one unit out of 19 requires so much initial information. That’ll save you the trouble of burning even more TP or cash on healing spells and items. That means - despite being a melee unit - you want them at the back of your group, outside most enemies’ reach.
ETRIAN ODYSSEY FULL
They also passively heal the party every turn if they stay at full health. And even early in the game, the Sovereign can restore TP to any unit on the field. That’s because TP (the Etrian Odyssey name for mana) is a tremendous commodity. It doesn’t tell you that the Sovereign, for instance, is a fantastic support class best protected by a front line of beefier party members. Nexus doesn’t give much advice when it comes to creating your initial lineup. Now that I’ve beaten EO4 and EO5, and finally returned to the grand finale more prepared then ever, all I’ve gained is a better appreciation for why they’re such a huge pain in the ass. Nope! No, the opening hours of Etrian Odyssey Nexus are pure hell for newcomers.
ETRIAN ODYSSEY SERIES
With 19 classes (plus the Vampire pseudo-class) this is far and away the biggest roster of custom-created adventurers the series has ever featured. You travel from dungeon to dungeon, exploring tiles in a first-person view, before being pulled into turn-based battles featuring your party of five. It acts as a sort of greatest hits collection: pulling together and remixing classes, bosses, and locales from every previous game. Etrian Odyssey Nexus released last year as a final hoorah for the JRPG series on 3DS.
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