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It can also be used to set off a Potato Mine or to get eaten by a Chomper to deal with them as cheaply as possible. However, if there is only a Peashooter in the closest lane or only a Spikeweed, then the zombie will still be able to make it past. Two Spikeweeds or a Spikerock will be enough to kill a regular zombie 90% of the time, but because of slight speed variations, the player may need three Spikeweeds or a Spikerock and Spikeweed to kill them.ĭue to its low health, Zombie should only be placed in lanes where there are no offensive plants, or as a backup to other zombies. Any offensive plant can kill one of them, except when planted right in front of them.
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Zombies can eat your plants and brains, where it is then the player loses the level and try or start that same level again if it does eat your brains (the same also applies to other types of zombies). Some plants, such as the Repeater and the Fume-shroom, can be upgraded to increase efficiency and give them new abilities. For dealing with large volumes of zombies, more expensive additions such as the Torchwood and Melon-pult are available, in addition to instant kills such as the Jalapeno, Cherry Bomb and Doom-shroom. The Tangle Kelp provides an aquatic Potato Mine-style plant in Pool levels, except only one zombie can be killed per Tangle Kelp. However, repeated attacks may be able to kill the Puff-shroom. One Puff-shroom, despite its short range, will be able to take a single zombie out on its own. For Night levels, you can use mushrooms, like Puff-shrooms and Scaredy-shrooms. They can be killed by planting a Potato Mine three spaces away from the zombie, purchasing the Garden Rake from Crazy Dave's Twiddydinkies, or planting relatively cheap offensive plants like Peashooters or Cabbage-pults.
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In a standard Adventure or Survival Mode level, Zombies will be the first to appear and will start the assault in approximately 20 seconds or the time it would take the player to plant three Sunflowers (or Sun-shrooms), as measured during a daytime (or nighttime) level. The zombie absorbs 200 damage per shot his appearance changes upon absorption of 100 damage per shot when the left arm falls off, before dying.Įvery level except for ZomBotany, ZomBotany 2, Zombiquarium, Homerun Derby, Air Raid, Ice Level, Three Hit Wonder, All your brainz r belong to us, and I, Zombie Endless Strategies While they can't become typical Zombies, Flag Zombie and Ducky Tube Zombie are effectively this Zombie, Flag Zombie moving slightly faster while Ducky Tube Zombie is an aquatic variant with their own variants.ĭoes his common-or-garden appearance remind you of Zombie? Yes, he is Zombie's distant relative on the journey to the west.
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The only levels that don't are Pogo Party ( Pogo Zombie), Bobsled Bonanza (either Zomboni or Zombie Bobsled Team), Air Raid PC ( Balloon Zombie), Column Like You See 'Em ( Flag Zombie) and possibly Wall-nut Bowling and Wall-nut Bowling 2 ( Buckethead Zombie or Conehead Zombie) Almost every level starts with a normal zombie. It takes four steps for the zombie to reach one tile of the lawn to the next.
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However, he is the weakest in normal gameplay.
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The Zombie is the most common zombie in this game, but he's the second weakest zombie, the first being Imp in I, Zombie. All the known sounds of the zombies groaning.Īll the known sounds of the zombies saying "brains".Īll the known sounds of the zombies saying "sukhbir".
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